Apr 03, 2006, 09:36 PM // 21:36
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#121
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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And just think how much we can do Glint / THK with character's that have more skills from Factions and possible new play styles with just using the hencmen too.
Remember, all you have to be is Ascended to hop over to Factions. Get stuff over there, then come back to C1.
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Apr 03, 2006, 09:56 PM // 21:56
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#122
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Wilds Pathfinder
Join Date: Dec 2005
Guild: [Rage]
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Quote:
Originally Posted by Matsumi
nice
never thought it was possible with glint
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Backfire on the majority of spells, empathy+ wastrals for the majority of the damage, leech sig+Cry for intturputing the Spells not covered by backfire and that one annoying one (hybernation or somthing, makes physical damage heal) and energydrain for energy management- Almost exactly the same as my build, but i didnt have drain enchant
only bonus my mesmer cant do with henches is the dunes mission, all others can be henched with the knowhow (inc aura glade, a hint, Iron mist + Crippling Anguish for the runners, illusion of haste for running the crystals while the henches mash up the other teams bodyguards)
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Apr 03, 2006, 10:06 PM // 22:06
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#123
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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/signed
I agree the -55 has to go..
as far as players getting fissure armor... I can think of several ways to generate gold includeing.
Drok Runs (about 15k a run @ 3k each person paying)
Solo Thirsty River Runs (about 25k a run @ 5k each person paying)
Solo Farming monster areas such as Majesty’s Rest (10k per area clearance 2hr per clearance on average)
Considering most Fissure armor costs about 1.2 Million its possible to get a suit.
I don't like the -50 item because it's hard for a casual player such as myself to find a Group willing to clear UW or FOW. It’s all about 55 MONK LF SS/SV Necro and other nonsense.
At least in SF you can join a 5-man team. At least there are 5 people wanting to play instead of 8. BUT even this is annoying at times.
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Apr 03, 2006, 10:09 PM // 22:09
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#124
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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The -50 grim cesta is really meant for Necros as it lowers their health and does come in handy for it.The lower the health the easier it is to regen it back eg if you have say level20 at 540 and used the mmm-50 lowering it down to 490.Necros actually benefit from it more so than Monks.
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Apr 03, 2006, 10:13 PM // 22:13
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#125
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Desert Nomad
Join Date: Oct 2005
Location: England, UK
Profession: D/Mo
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Ok; for you people who want it removed. Right, your playing it your style, your not harming anyone. Wow, a item that lets someone play a DIFFERENT style to you, boo-hoo, cry, it's not harming you? Can they complain and say your hurting them, DAM your playing differently to them, your hurting them!
AH MAH GAWD!
Don't be so pathetic.
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Apr 03, 2006, 10:16 PM // 22:16
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#126
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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Quote:
Originally Posted by GloryFox
/signed
I agree the -55 has to go..
as far as players getting fissure armor... I can think of several ways to generate gold includeing.
Drok Runs (about 15k a run @ 3k each person paying)
Solo Thirsty River Runs (about 25k a run @ 5k each person paying)
Solo Farming monster areas such as Majesty’s Rest (10k per area clearance 2hr per clearance on average)
Considering most Fissure armor costs about 1.2 Million its possible to get a suit.
I don't like the -50 item because it's hard for a casual player such as myself to find a Group willing to clear UW or FOW. It’s all about 55 MONK LF SS/SV Necro and other nonsense.
At least in SF you can join a 5-man team. At least there are 5 people wanting to play instead of 8. BUT even this is annoying at times.
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You don't like 55 hp farming but adovcate running?
(Note I am for 55hp and Running)
Last edited by EternalTempest; Apr 03, 2006 at 10:19 PM // 22:19..
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Apr 03, 2006, 10:32 PM // 22:32
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#127
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Ascalonian Squire
Join Date: Feb 2006
Guild: TDR
Profession: W/Mo
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Honestly why in Balthazars name do you want it removed for? What harm has it done to do you? People are entitled to make money so just ignore them and carry on with your business. Until I see a legitamate reason for it to be removed you serioulsy need to chill out. I label this thread bullpoopie.
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Apr 03, 2006, 10:36 PM // 22:36
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#128
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: Numurian Vanguard
Profession: Me/R
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Being a 55 kills ur PVP capabilites. Since I am a Mes I got four words for you 55 Backfire and Shatter Enchantment
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Apr 03, 2006, 10:43 PM // 22:43
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#129
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Banned
Join Date: Dec 2005
Location: You want see?
Guild: True Gods of War [True]
Profession: Mo/W
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I personaly want it deleted. It caused rollback '06. /sarcasm
Last edited by Lets Get to Healing; Apr 03, 2006 at 10:45 PM // 22:45..
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Apr 03, 2006, 10:46 PM // 22:46
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#130
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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Yes..
And I can almost always find a warrior willing to fill a gap when doing actual missions. UNLIKE trying for 2 hours locating a Group to clear UW or FOW.
Furthermore most of the ways for a warrior to make money is to offer a service or goods to other players. Farming does not offer anything to other people unless its to yourself or to sell on Ebay. I am not against farming as much as I am against sweatshops where people are paid 1$ a day running in and out of Droks INTL DIS 1 screwing the game economy.
I advocating goods and services for gold, I am also advocating team play. I am not advocating what foreign players are doing in DROKS INTL DIS 1.
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Apr 03, 2006, 10:52 PM // 22:52
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#131
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Krytan Explorer
Join Date: Jul 2005
Location: Courtney PantsuLand
Guild: Death By Teazu [TEA]
Profession: W/Mo
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Quote:
Originally Posted by Avarre
When we talk about class differentiation in PvP, we discuss the 'real' pvp (level 20 onwards).
Likewise, when we discuss variation of classes, it is only from endgame on. Like FoW, fire islands, UW. Your opinion was formed because unlike monks and warriors, mesmers progress nonlinearly. In case anyone needs it in simpler terms -> Monks level up, heal more. Warriors level up, tank more! Mesmers level up, get completely different effects. So it's only fair to discuss on a level playing field of endgame.
Right now that we've established that... Monks are the most liked class because they keep people (who often lack standard thoughts of kiting, aggro, etc) alive through their mistakes. Mesmers punish enemies for their mistakes. In PvE, player mistakes > monster mistakes, so people prefer monks. However, 1 good monk is enough for the entire fissure, and 1 good mesmer likewise. So your comment reflects your playstyle more than truthful fact.
Regardless, that is all out of point. The fact remains, the -50 cesta isn't a crippling item. Rangers farm FoW, warriors farm _everything_, mesmers, necros and monks can farm just about anything with 55, eles can farm extensively with earth armors or 55. Other classes are not being hampered economically by it's existance, more so it is buffering those classes that are less capable of full-hp farming to a more even standard.
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Ah, you must forgive us for evolving non-lineary. So maybe we should have monks running around casting some ludacris skills just so they dont have to keep their party alive. I'd love to see you kite in pve with no healing, no iBuilds of course. I'm not trying to belittle mesmers. I think they're great. Its just your entire idea of how there is only one way to play for other classes but the doors are wide open for mesmers.
The point of the -50 cesta making one class overpowered isn't the point. The entire build is a skill abuse. I'm sure the developers nexer expected people to reduce their hp to the point where they could reduce damage so much that the some of the most powerful attacks dont have any effect. I dont care if its iMonks or and other form of this build modified to fit other classes. It makes farming far to easy. The learning curve for this build is under an hour, takes no skill and produces decent profits. The impact is on everyone not just certain classes left out of the 55build.
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Apr 03, 2006, 10:55 PM // 22:55
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#132
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Wilds Pathfinder
Join Date: Jul 2005
Location: River Dancing
Guild: Eternal Treachery [TimE]
Profession: Me/E
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Quote:
Originally Posted by Pi_Numurian
Being a 55 kills ur PVP capabilites. Since I am a Mes I got four words for you 55 Backfire and Shatter Enchantment
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What exactly will backfire do to a 55 beyond 5 damage? Why do people quote bad skills as anything. Shatter sure, but sure as hell not backfire. Now had you said Diversion, then yes. Diversion > 55 monk.
As for playstyles not crossing over? Anyone notice the bomb in Ecto prices? I'd really call that an affect, but what do I know. People will simply come and say "Thats good for the casual players." Then someone will come and say "Whats the point of rare if its so damn common." The cycle will go on forever.
We must face the facts, 55 won't go anywhere, FoW will lose its already near worthless value, and UW will become a place mostly devoid of actual clearing teams. Oh.. and ecto will probably get surpassed by some shards.
Judging, however, by the mobs I saw in Factions FPE soloing for the most part will become much harder if possible. From what I saw there was either a monk, a blood necro, or ever so much fun assassin (also Rits but I am unsure if they will detur much) which accordingly heal, ignore protection and armours, and kill enchants and cause conditions. We will see.
Last edited by Theos; Apr 03, 2006 at 10:57 PM // 22:57..
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Apr 03, 2006, 11:18 PM // 23:18
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#133
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Acolytes of Lyssa [AL]
Profession: Me/A
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Yes, it does seem that enemy mobs will be more diverse in Cantha. I noticed many more Mesmer-type foes, and less areas where a bunch of Warrior-type enemies mindlessly run up to you ready to die at the hands of SoJ. So more likely than not, Cantha will not be a welcoming place for 55 builds, and runners either for that matter.
To comment on an earlier statement, unless your only experience in GW is with a 55 build, it has nothing to do with your "PVP capabilities." Also, if there was something morally wrong with the 55HP build and if it really caused an imbalance in the game, ArenaNet would have removed it long ago. Even if it was removed, a "105 build" would still be effective. It's not an exploit, it's simply making use of the opportunity Protective Spirit presents. 55 builds are by no means "invincible" either. There are many skills in the game that seem to be geared directly toward making a 55'er go poof (Rend Enchantments, Vampiric Touch, etc).
So in my opinion, the concept of this build is ingenious. So what if people choose to wear five superior runes? There's no law against that. The build is very vulnerable, and its very strength is its weakness. We'll see what the future of the 55 build is, but for now this argument needs to be given a rest.
Last edited by Rayne Nightfyre; Apr 03, 2006 at 11:21 PM // 23:21..
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Apr 03, 2006, 11:52 PM // 23:52
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#134
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Lion's Arch Merchant
Join Date: Sep 2005
Location: in the real world away from virtual idiots
Guild: Wtf Is Guildwars [Duno]
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Yes lets get rid of this -50 hp cesta so we can all play with lonely noobs who have nothing better to do. Some ppl just love to grind and farm cause it brings them pleasure. Get over it! Noone should be forced to play with ppl they don't want to be around.
If these -50 whiner's can't get over it, please do the whole GW community a favor + quit playing. We will all be sooooo happy!
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Apr 03, 2006, 11:55 PM // 23:55
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#135
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Wilds Pathfinder
Join Date: Jul 2005
Location: River Dancing
Guild: Eternal Treachery [TimE]
Profession: Me/E
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Quote:
Originally Posted by rayne2550
Yes, it does seem that enemy mobs will be more diverse in Cantha. I noticed many more Mesmer-type foes, and less areas where a bunch of Warrior-type enemies mindlessly run up to you ready to die at the hands of SoJ. So more likely than not, Cantha will not be a welcoming place for 55 builds, and runners either for that matter.
To comment on an earlier statement, unless your only experience in GW is with a 55 build, it has nothing to do with your "PVP capabilities." Also, if there was something morally wrong with the 55HP build and if it really caused an imbalance in the game, ArenaNet would have removed it long ago. Even if it was removed, a "105 build" would still be effective. It's not an exploit, it's simply making use of the opportunity Protective Spirit presents. 55 builds are by no means "invincible" either. There are many skills in the game that seem to be geared directly toward making a 55'er go poof (Rend Enchantments, Vampiric Touch, etc).
So in my opinion, the concept of this build is ingenious. So what if people choose to wear five superior runes? There's no law against that. The build is very vulnerable, and its very strength is its weakness. We'll see what the future of the 55 build is, but for now this argument needs to be given a rest.
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Yes the problem does not arise from the build but the crappy positioning of units in the game. Hell UW would be unsoloable if they put on Mindblade with all those aatxe, but all they did was put stupid nightmares that do nothing more than annoy.
I am quite hopeful that Cantha will be a place more geared towards teams and not "Look at meh I canz farmzor tems nobs ais!"
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Apr 04, 2006, 12:06 AM // 00:06
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#136
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Desert Nomad
Join Date: Jun 2005
Location: RA
Guild: [ODIN]
Profession: N/Mo
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Face it. There's a certain crowd that haunts these boards that loves to complain about people who find creative loopholes in the game. If somebody's playstyle doesn't fit their rigid ideas of what a correct playstyle is then they complain.
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Apr 04, 2006, 12:23 AM // 00:23
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#137
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Academy Page
Join Date: Nov 2005
Guild: Boyz from the Dwarf
Profession: Mo/N
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Quote:
Face it. There's a certain crowd that haunts these boards that loves to complain about people who find creative loopholes in the game. If somebody's playstyle doesn't fit their rigid ideas of what a correct playstyle is then they complain.
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Exactly . Not only that : they think by removing an item ( or even a build ) solo farming will be gone forever .This simply isn't true ( there's loads of builds out there which don't even utilize the -50 cesta and they are just as effective ) .
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Apr 04, 2006, 12:29 AM // 00:29
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#138
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Desert Nomad
Join Date: Jun 2005
Location: RA
Guild: [ODIN]
Profession: N/Mo
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Quote:
Originally Posted by Wessels
Exactly . Not only that : they think by removing an item ( or even a build ) solo farming will be gone forever .This simply isn't true ( there's loads of builds out there which don't even utilize the -50 cesta and they are just as effective ) .
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Quite true. However, what annoys the complaining types here is that the 55hp build is "too easy" or "brain dead" or "any noob can copy it."
Attention complainers: You don't have to play with those 55hp people, and they probably wouldn't play with you either because they like to SOLO! They are out for the cash and to maximize its intake into their storage box. They've long since tired of the PvE (or never cared about it to begin with) and are all about making M-O-N-E-Y. If it really drives you nuts then take a break until Factions lands in stores. Then there will be plenty of PvE'rs out there for you to party with.
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Apr 04, 2006, 12:33 AM // 00:33
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#139
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Lion's Arch Merchant
Join Date: Mar 2006
Location: A pleasant place that needs more rain. T_T
Guild: The Rose Society
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Sweet Melandru. A legitimate strategy works. I guess that means we need to yell at ANet to nerf it.
What's more impressive? Watching two groups of teenagers wail on each other or watching Jackie Chan kill a hundred terrorists singlehandedly?
That's right. Thaaaaat's right.
Jackie Chan is the 55 in this analogy. Do you want to nerf Jackie Chan? Do you?
(The answer is no, no you don't. >_>)
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Apr 04, 2006, 04:08 PM // 16:08
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#140
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Banned
Join Date: Jan 2006
Location: Near Atlanta GA
Guild: MVoA
Profession: N/Me
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First off 55 haters. 55ing is not always easy and you cant do it everywhere. 2ndly they put "Dying Nightmares" in UW to make it a little trickier? Why not put "Alive and Well Nightmares" that take 3 or 4 people to kill? ANET does want the nightmares to be too tough. 3rd I ve never seen where a "traditional" group can survive being hit by the first group in UW anyway with hits over 200 each. 4th Lately we have taken guild groups made of trappers and barragers and that has worked well and been fun, but this has been for spider caps. I think UW was never meant for "traditional" groups anyway. Our new use for a 55 monk has been to gather up groups to pull into traps. Just my 2 cents. Thx
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